The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Toby Fox
Released: 2015, Windows
Undertale started as a humble Kickstarter campaign, and snowballed into an internet phenomenon upon release. And it's easy to see why: it's an EarthBound-inspired RPG with a phenomenal soundtrack, taking an interesting spin on the RPG genre with an innovative bullet-hell battle system. Not only that, a lot of the decisions you make drastically affect the game's world, adding to the game's replay value and making it an emotional rollercoaster.
It wasn't just the gameplay that made it an internet sensation, but the fascinating secrets that are buried deep inside the game's files: unused text, music, rooms, graphics, items, and even a debug mode! It's no wonder the creator left a message urging prying eyes not to share the game's secrets online.
All Featured BlurbsWere You Aware...
- ...that Yujix Terada hid his name in Dirty Pair: Project Eden by placing it in the overscan area at the bottom of the screen?
- ...that there's text in Perfect Dark for Game Boy Camera support?
- ...that even games from 1975 can have unused graphics?
- ...that there are voice clips in Super Smash Bros. for six characters' Final Smashes?
- ...that Scrabble CD-ROM Crossword Game has 4,270 unused words that are simply too long to be placed on the board?
- ...that Gumball (Apple II) had such strong copy-protection it took 33 years to break and discover its secret ending?
- ...that at least 54 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Dungeon Keeper is a strategy video game that was the last to be developed by Bullfrog Productions under Peter Molyneux.
In the game, the player attempts to build and manage a dungeon or lair while protecting it from (computer-controlled) "hero" characters intent on stealing the user's accumulated treasures and killing various monsters. The game was met with high critical praise and positive gamer reaction, resulting in a sequel being made.
There are six possible Bonus Levels to be located in the game, including the "Moon" level. However, you can only gain access to five of them in unmodded games.
The "Locate Hidden Realm" bonus crate should have been located in Level 14, "Sleepiburgh", to the opposite side of the "Transfer Creature". The crate itself is not in the game, possibly due to a mistake by the programmers where they forgot about it or (accidentally) erased the crate.
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