Operator’s Manual
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Innan du kontaktar Avolites för service
utredning se till att du har serienummer och programversion. Serienumret finns
på baksidan av skrivbordet och programvaruversionen kan hittas genom att vrida
nyckeln till "System" och läser versionen från den översta raden i
displayen.
Den senaste versionen av denna handbok och Pearl Programvaran kan laddas ner
från Avolites webbplats.
The
small print :
No
Liability for Consequential Damages
Avolites has a policy of
continuous product and documentation improvement. As such the detail within
this manual may not match the operation of the Pearl 2004.
In no event shall Avolites be
liable for any direct, indirect, special, incidental, or consequential damages
or loss whatsoever (including, without limitation, damages for loss of profits,
business interruption, or other pecuniary loss) arising out of the use or
inability to use the Pearl even if Avolites Ltd. has been advised of the
possibility of such damages. Because some jurisdictions do not allow the
exclusion or limitation of liability for consequential or incidental damages,
the above limitation may not apply to you.
Avolites Ltd recognise that
all trademarks within the manual are the property of their respective owners.
Reprint and revision history:
First produced July 2004
This manual was written by
http://www.sabretechnology.co.uk
TUTORIAL CONTENTS
1. Welcome to the Pearl 1
2. Patching 7
3. Controlling dimmers and fixtures 15
4. Palettes 19
5. Shapes 24
6. Memories 28
7. Chases 36
8. Theatre stack 42
9. The graphics tablet 46
10. Running your show 48
11. Advanced features 52
12. Introduction to intelligent lighting 54
13. Introduction to Avolites consoles 57
14. Changes in the latest Pearl software 61
REFERENCE MANUAL CONTENTS
1. Setting up the
console 109
2. Patching 117
3. Controlling dimmers and fixtures 125
4. Palettes 135
5. Shapes 141
6. Memories 147
7. Chases 157
8. Theatre stack 168
9. The graphics tablet 175
10. Running the show 180
11. Automated playback (script files) 184
12. Setup 192
13. Other features 196
14. The Personality File System 206
15. Glossary of terms 218
16. Index 225
Pages in the Tutorial section have numbers below 100.
Pages in the Reference manual have numbers above 100.
INTRODUCTION
1.
Welcome to the
This
manual is designed to help you get the most out of your
·
This first section is a
tutorial which gives you a step by step guide of how to carry out the most
common functions of the
·
The second section is a
reference manual which tells you everything there is to know about the
To help you move between the two sections, we have made the chapter numbering the same, so if you are using the tutorial and you want more information, just look for the same chapter number in the reference manual.
At the back of the reference manual there is a Glossary, explaining some of the technical terms used in the manual, and an Index which can be used to find what you need in either section of the manual.
This manual applies to both the Pearl 2000 and the Pearl 2004 consoles.
1.1
Setting up the
Before
you can use the
Important: Firstly check if your console has a voltage selector switch on the back of the console next to the power socket. If it has, make sure it matches your mains power. You can set it to 230V or 120V.
If you plug in the power
with the switch set wrongly, you will probably blow up the power supply. This
would be a Bad Thing To Do a few hours before a show.
Connect the mains inlet to an AC power supply.
If you are using the optional external VDU screen, connect a VGA monitor (640x480 text mode) to the VDU output on the back of the console. You don’t have to use the VDU screen but it does show some additional information that is not shown on the console display.
Connect the DMX output(s) to your lighting fixtures or dimmers. The Pearl 2004 has four DMX output sockets. The Pearl 2000 has only two DMX sockets, but four DMX lines may be connected to them using a splitter cable. Chapter 1 in the reference manual has more details on DMX connections.
Plug in the desk light to the socket on the top left of the console. If you have a QWERTY keyboard, plug it into its socket. You do not have to connect a keyboard if you don’t want.
Turn on the power. The console display and VDU screen (if you are using one) should come alive.
1.2
Finding your way about on the
The
· The Preset Faders are used to control individual dimmer channels and fixture intensities. The 2 buttons below the faders are used to select and flash fixtures. Each fader and buttons is called a “Handle”.
· The Mode select keyswitch sets the operating mode of the console; Program for programming a show, Run for running the show and System for configuring the console.
· The Page select roller lets you select different pages of playbacks, and you can write the playback names on the roller so you know what’s in them.
· The Master faders control the overall output of the various parts of the console. You will normally have these set at Full.
· The Playback faders and flash buttons are used to play back memories you have programmed, when you are running a show.
· The Main display is the nerve centre of the console and shows you what is going on. The display can show various screens of information.
· The Control wheels are used to set control values on the fixtures, and to set chase speeds and fades.
· The Menu softkeys (labelled A – G) are used to select control options. The display next to the buttons shows what each one will do. The options for each key change depending on what the console is doing. Softkey commands are shown in the manual with square brackets like this: A [Chase Parameters]
· The Numeric keypad and other control buttons are used to enter values and change controls on the console.
· The Fixture Page buttons are below the keypad, which select 4 pages for the Preset Faders.
· The blue Command buttons are used to carry out functions such as storing memories, copying, saving to disk, etc. These buttons have lights on to indicate when they are active.
· The Attribute select buttons are used to select which attributes of a fixture (e.g. colour, gobo, pan, focus) are going to be controlled using the Control wheels. The buttons have lights on to show you which attributes are active. The bottom (red) button allows you to reduce the intensity of a fixture if it loses position during a show.
The VDU screen shows more information than the on-board displays. It is
useful when setting up the console and programming shows. When entering text or
numbers, what you are typing is shown only on the VDU screen. If you are short
of space you can often manage without it when you are running a show.
The main part of the display shows the output of the console for one of the types of fixture you are using (you can show different things using the View button, see page 112). Across the bottom of the display, the current page of memories is shown. The “A B” at the right side of the screen shows which functions are currently assigned to the control wheels.
1.3
The
You can download a free
1.4 What you’ll need for the tutorial
The rest of the first part of this manual is a hands-on tutorial. If
you have never used an Avolites console before, by working through the rest of
the tutorial section you should be able to get the
The tutorial is organised in the order you’ll need to do things to get the console set up and working, so try to work through it in sequence. To make the most of it, you will need a few lights set up to play with; a couple of moving lights and a few dimmers would be best. If you can’t lay your hands on any real lights, you can use Avolites Visualiser to simulate some lights.
When you are preparing to start programming a new show, it’s handy to have the following things.
· A lighting plan of your rig which you can scribble on
· Some blank floppy disks to save your work
· Some white or clear tape and a fine black marker pen to mark up the console so you know what’s where
· Paper & pen to make notes (or a laptop, depending on how technological you are)
· Manuals or DMX tables for the fixtures you’re using
· A supply of beverages of your choice
If you are new to intelligent lighting, or even new to lighting altogether, read chapter 12, “Introduction to intelligent lighting”. This explains the concepts behind digital control of lighting and will help you to understand what we are going on about in the rest of the manual. There is also a Glossary at the end of the Reference Manual which explains some of the obscure lighting words we have used in the manual.
If you
are used to older